


They just have to be packaged to players in the right way. There is interest in competitive multiplayer games on mobile. You can find ways to sink deep amounts of time into these games and let them become a core part of your life. The alternative is that the current breed of competitive games Clash of Clans (Free), Game of War (Free), or something real-time like Clash Royale are already the compromise. Maybe they want to enjoy games on TVs or with physical controls occasionally, but they want to enjoy their games on their touchscreens while watching TV, or on the go as well.

Maybe as time goes on, and the mobile-first generation grows more familiar with games, they’ll want deeper, lengthier experiences like the ones on PC and consoles, but with the mobile convenience that they’ve come to expect as the norm. Perhaps there is hope for the deep, long-form experience that is something like Vainglory, or other MOBAs, or anything similar that isn’t necessarily the most immediate fit on mobile. They want experiences that they can play in short bursts. And those people that are mobile-first or mobile-only gamers? They may just be more used to the structures that many mobile games have. After all, the critical mass of people enjoying these games is seemingly doing so on PC and other platforms where core gamers are currently situated. The number of people that both play on mobile platforms and are willing to be tethered to a single session for half-hour games is a small one at the moment. It’s a passionate niche, as comments across the internet on a recent dev blog talking about why the game isn’t necessarily the best fit for mobile, compared to something like Clash Royale especially. There’s an audience out there that doesn’t mind playing big, long games on their tablets because that’s the one form of gaming that they have available to them.īut on the other hand, I increasingly think that something like Vainglory is a niche title on mobile. Also, not everyone has or wants a PC to game on. This can even be done in multiplayer games, like the way Call of Champions (Free) instantly subs in bots. And even lengthy games should be set up to where someone can drop it for something more pressing with ease. I think that most mobile games should keep in mind that a significant portion of the audience is going to be playing them while bored for a few minutes or while they’re on the toilet, yes. I like that you have a game you can play on your iPad for hours on end. I like the idea of mobile being the home of not just games that you can play while on the bus or on the toilet, but being the home to any sort of game.

On one hand, I really like the idea of Vainglory. Talking a lot about Vainglory (Free) recently has me curious as to what the future of it and games like it, versus something like Supercell’s take on MOBA/CCG multiplayer in Clash Royale, will look like.
